Documentation
Version: 1.0.0
Blender: 4.0 and above
Author: Egret
Gradient Skies allows you to create beautiful sky backgrounds directly inside your Blender scene without manually building node setups. Choose a preset or create your own custom gradient, then apply it instantly. The addon automatically builds a clean World shader node tree while keeping everything simple and non-destructive.
The generated sky works correctly in both Cycles and EEVEE.

Download the _gradient_skies folder
Compress it into gradient_skies.zip
Open Blender
Navigate to Edit → Preferences → Add-ons
Click Install from Disk
Select gradient_skies.zip
Enable Gradient Skies from the addon list
After installation, the addon panel will appear in the 3D Viewport Sidebar.
Press N to open the sidebar and locate the Gradient Skies tab.
Open the Gradient Skies panel
Select any preset
Adjust colors and settings if needed
Click Apply Gradient Sky
The sky updates instantly in the viewport and renders correctly.
Gradient Skies includes eight ready-made sky presets designed for different moods and lighting situations.
PresetDescriptionSunsetDeep purple sky fading into a bright orange horizonGolden HourWarm amber tones blending into a rich blue skyClear DayBright midday blue with a soft atmospheric horizonDawnCoral and peach horizon transitioning into pale blueNight SkyDark navy and near-black nighttime atmosphereStormyHeavy overcast gray skies with dramatic contrastTwilightDeep navy upper sky with purple and magenta tonesDesertSaturated blue skies with warm sandy haze
Selecting a preset automatically applies it to the current scene.
Controls the color at the very top of the sky.
Controls the color at the horizon line where the sky meets the ground.
Enables an additional color stop below the horizon.
This is useful for creating ground bounce lighting, darker lower atmospheres, or subtle environmental separation.
Defines the color displayed below the horizon when Ground Color is enabled.
Moves the horizon line vertically inside the gradient.
Positive values raise the horizon and expose more ground color.
Negative values lower the horizon and expose more sky.
Range: −0.4 to +0.4
Controls the brightness and light intensity emitted by the sky.
Higher values produce stronger environmental lighting.
Default value: 1.0
This section blends the gradient with Blender’s built-in Sky Texture node for more realistic atmospheric lighting.
Enables the physical sky system.
Selects the atmospheric model used by Blender.
The most physically accurate model.
Produces realistic atmospheric scattering and visible sun lighting.
Recommended for daylight scenes.
A slightly more stylized atmospheric model.
Useful for clean cinematic renders.
A lightweight atmospheric model intended for fast previews.
Controls the vertical angle of the sun.
0° places the sun on the horizon.90° places the sun directly overhead.
Controls the horizontal direction of the sun around the scene.
Controls how much of the physical sky blends with the gradient.
0.0 results in a pure gradient.0.5 blends both equally.1.0 uses only the physical sky.
When enabled, the sky updates automatically whenever a value changes.
This is useful for interactive tweaking and look development.
Disable it when making many rapid adjustments to avoid unnecessary rebuilds.
Builds or rebuilds the World shader node tree.
If no World shader exists, one is created automatically.
Removes all generated nodes and restores Blender’s default World background setup.
Useful when starting fresh or switching back to manual node editing.
Applying a gradient sky creates the following World shader setup:
Texture Coordinate (Generated)
↓
Separate XYZ
↓
Map Range
↓
Color Ramp
↓
(optional Sky Texture Blend)
↓
Background
↓
World OutputThe addon uses Blender’s Generated coordinates to map a smooth vertical gradient across the environment sphere.
The Z axis naturally transitions from bottom to top, allowing the Color Ramp to create a consistent sky gradient regardless of camera direction.
Because the setup uses only standard Blender nodes, you can manually modify the shader at any time inside the World Shader Editor.
Use the Sunset preset.
Increase Strength to around 1.8 or 2.0.
Lower the Horizon Level slightly to around −0.05 for a more natural sunset glow.
You can combine Gradient Skies with HDRI workflows by using separate World setups or Light Path nodes.
This allows the gradient to remain visible in the background while the HDRI handles reflections and lighting.
Inside the World Shader Editor, adjust the Color Ramp interpolation mode.
Use Linear for sharper transitions.
Use B-Spline for softer gradients.
The generated node tree uses only built-in Blender nodes.
Scenes remain fully functional even if the addon is removed later.
Apply the Night Sky preset.
Add a Noise Texture connected through a high-contrast Color Ramp and blend it into the background using a Mix node.
Suggested values:
Scale: 800
Detail: 8
This creates a simple procedural star field.
Blender VersionStatus4.0Supported4.1Supported4.2 LTSSupported4.3 and aboveSupported3.x and belowNot Supported
Compatible with both Cycles and EEVEE / EEVEE Next.
Ensure World shading is enabled in the viewport shading settings.
Open the viewport shading popover and confirm that World is enabled.
Applying a preset rebuilds the World node tree.
If you want to preserve an existing setup, duplicate or copy your nodes before applying Gradient Skies.
You can also use Ctrl + Z immediately after applying.
Increase the World resolution inside:
Render Properties → EEVEE → World Resolution
Values of 1024 or higher are recommended.
Ensure Blend Physical Sky is enabled and Sky Mix is above 0.
If issues persist, switch the sky model to Nishita, which has the best compatibility across Blender versions.
GNU General Public License v3.0 or later (GPL-3.0-or-later)
Copyright 2026 Egret Studios LLC